Register an alternative handler which will be called whenever text
is encountered. This differs from onText in that onText will decode
the text, whereas onTextRaw will not. This allows you to make design
choices, since onText will be more accurate, but slower, while
onTextRaw will be faster, but less accurate. Of course, you can
still call decode() within your handler, if you want, but you'd
probably want to use onTextRaw only in circumstances where you
know that decoding is unnecessary.
// Call this function whenever text is encounteredonText = (strings)
{
// Your code here// The passed parameter s will NOT have been decoded.//// This is a a closure, so code here may reference// variables which are outside of this scope
};
Register an alternative handler which will be called whenever text is encountered. This differs from onText in that onText will decode the text, whereas onTextRaw will not. This allows you to make design choices, since onText will be more accurate, but slower, while onTextRaw will be faster, but less accurate. Of course, you can still call decode() within your handler, if you want, but you'd probably want to use onTextRaw only in circumstances where you know that decoding is unnecessary.